I never liked the feel of bulky characters so Id like my guy to be of the light/speedy persuasion. Thanks! It's really cool of you to be doing this.
Necklace: A cross necklace if it wouldn't be too much to ask for. The Wings during the chars super/ultra: Feathered grey wings about the same proportion to the chars body as in the RPG sprite. Gloves: Black fingerless gloves that blend into the black sleeves of the shirt. Black sleeves but with a red torso rather then blue. Shirt: Tight shirt much like the RPG sprite. Body: Skinny legs, kind of a triangle torso with somewhat broad shoulders that go down into a trim/thin stomach, normal arms. Hair: I like the spikey anime/emo hair in the RPG sprite a lot so a literal interpretation of that would be great. Kind of like this but with with wings: As for the appreance, I really like how the RPG sprite came out but there are details that really can't be show with that kind low quality sprite. Energy Hyper: Char hits opponent by spreading his wings while rising into the air, and then while floating in the air with wings spread radiates a multi hitiing white energy out from entire body. Projectile: A large white projectile shot out of both hands. Grab Hyper: Char runs toward the oppenet and punchs him in the stomach, lifts opponent up in the air by the neck with both hands, white arua ingulfs both of them then exspolodes at the last hit of the special which sends the opponent flying back. Kick Special: A longer version of the Helicopter Kick special followed up with three Flash Kicks. Dashing Punch: Like the picture below but with white fire rather then red. Throw Super: The char spreads his wings and dashes toward the opponent, grabs them, then flys up in the air and then whips them to the ground. A multi-hit helicopter kick that looks like spinning split up in the air going straight accross. A shoryuken type of rising uppercut with the left arm uppercuting, the right arm at the side, the right leg raised up, and the left leg straight. Oh yeah, can my name be WaveMotion rather then Lolacaust? The only reason I use this name is because my old account got messed up.
Would you by chance have an answer to these questions? As well as the other question I had, which was about if I needed to fit any requirements when I add sprites to mugen, like them having to be a certain height and width, since I'm sure not all sprites ripped from games have the same dimensions. Do you think it would be highly time consuming if I was to modify each sprite, in order to give my character the look I want? Say for example if I changed the facial features of Kung Lao and added another garment on him? I'm wondering if this would really work at all, because the sprites on sites like mortal kombat warehouse are quite small and I think it would be hard to modify them. EagleClaw4 Wrote:I probably am going to use the Mortal Kombat 1 sprites since I want that photo realistic look for the game I plan to make. Also, could you elaborate on this statement, "Figher factory is what actually ALLOWS you to make characters". So any advice you could give to me on Fighter Factory would be much appreciated. I have actually seen that vid before but I can't make out some of the things he's saying in parts of the video and it's hard to follow along at some points especially since the video is small and when its maximized, it looks rather blurry.